Building Experiments in Psychopy
Jonathan Peirce, Michael Macaskill
Verkauft von Buchpark, Trebbin, Deutschland
AbeBooks-Verkäufer seit 30. September 2021
Gebraucht - Hardcover
Zustand: Hervorragend
Anzahl: 1 verfügbar
In den Warenkorb legenVerkauft von Buchpark, Trebbin, Deutschland
AbeBooks-Verkäufer seit 30. September 2021
Zustand: Hervorragend
Anzahl: 1 verfügbar
In den Warenkorb legenZustand: Hervorragend | Seiten: 312 | Sprache: Englisch | Produktart: Bücher.
Bestandsnummer des Verkäufers 33140434/1
PsychoPy is an open-source (free) software package for creating rich, dynamic experiments in psychology, neuroscience and linguistics. It provides an intuitive graphical interface (the "Builder") as well as the option to insert Python code. This combination makes it easy enough for teaching, but also flexible enough for all manner of behavioural experiments. As a result, PsychoPy has become the software package of choice in psychology departments at universities all over the world.
Divided into three parts and with unique learning features to guide readers at whatever level they are at, this textbook is suitable for teaching practical undergraduate classes on research methods, or as a reference text for the professional scientist.
The book is written by Jonathan Peirce, the original creator of PsychoPy and Michael MacAskill who have utilised their breadth of experience in Python development to educate students and researchers in this intuitive, yet powerful, experiment generation package.
Jonathan Peirce is Associate Professor in Psychology at the University of Nottingham, with a background in visual neuroscience and a particular interest in research methods. For his research, Jon needed precise (and dynamic) stimulus presentations. For teaching psychology undergraduates about research methods, he needed software that was intuitive enough for them to understand. The combination of these needs (and his generally geekiness) caused Jon gradually to create PsychoPy. Happily, many people have got on board with the project and it grew.
When he isn’t designing experiments, writing software or trying to teach students to be awesome scientists, Jon can be found walking his dog, playing with his daughter or making unpleasant noises on a guitar.
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