Berlin: The Wicked City (Call of Cthulhu Roleplaying Game). Dieser Artikel ist nicht verfügbar.
Sprache: Englisch
Verlag: Chaosium Inc., 2019
- Hardcover
- Gebraucht

Anbieter: medimops, Berlin, Deutschlandmedimops
Verkäufer:in bei ZVAB seit 10. Mai 2010
Zustand: Gebraucht - Gut
EUR 14,97
Artikelbeschreibung des Verkäufers
Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Bestandsnummer des Verkäufers M01568824173-V
- Titel
- Berlin: The Wicked City (Call of Cthulhu Roleplaying Game)
- Autor
- Larkins, David
- Verlag
- Chaosium Inc.
- Erscheinungsjahr
- 2019
- Zustand
- very good
- Einband
- Hardcover
- Sprache
- Englisch
- ISBN-10
- 1568824173
- ISBN-13
- 9781568824178
For the Call of Cthulhu RPG
In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had for the right price. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitatorsƒƒ‚‚ƒ‚‚"ƒƒ‚‚ƒ‚‚€ƒƒ‚‚ƒ‚‚"all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and vƒƒ‚ƒƒ‚‚ƒƒƒ‚‚ƒ‚‚lkisch Nationalists clash with each other and the police. Long into the evenings, Berlin's world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city's byways.
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This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for Berlin-centric campaigns, as well as investigator organizations to help bind groups together. Find notable personalities, key locations, and a system for generating details of the urban landscape on the fly. With the city's crime and punishment, underworld, and high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique"š€š"and dangerous.
Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants, and may be run as stand-alone adventures or linked together to form a mini-campaign.
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