Beginning iOS Game Center and GameKit (eng)
Richter, Kyle
Verkauft von Brook Bookstore, Milano, MI, Italien
AbeBooks-Verkäufer seit 27. April 2020
Neu - Softcover
Zustand: Neu
Anzahl: 10 verfügbar
In den Warenkorb legenVerkauft von Brook Bookstore, Milano, MI, Italien
AbeBooks-Verkäufer seit 27. April 2020
Zustand: Neu
Anzahl: 10 verfügbar
In den Warenkorb legenChapter 1: Getting Started with Game Kit and Game Center
Game Kit and Game Center a History
Game Center Benefits and Marketing
Game Kit: An Overview
Sample Game: UFOs
UFOs: Examining the Source Code
Getting Started with iTunes Connect
Chapter 2: Game Center: Setting Up and Getting Started
Game Center from the user perspective
Testing for Game Center
Authenticating with Game Center
The Sandbox
Watching for Status Changes
Working with GKLocalPlayer
Retrieving a Friends List
Friend List Avatars
Working with Players
Chapter 3: Leaderboards
Why a Leaderboard?
An Overview of Leaderboards in Game Center
Configuring a Leaderboard in iTunes ConnectPosting a Score
Setting a Default Leaderboard
Adding Score Posting to UFOsHandling Failures When Submitting a Score
Presenting a Leaderboard
Customizing the LeaderboardMapping a Player ID
Local Player Score
A Better Approach
Chapter 4: Achievements
Why Achievements?
An Overview of Achievements in Game Center
Configuring Achievements in iTunes Connect
Resetting Achievements
Adding Achievement Hooks
Chapter 5: Matchmaking and Invitations
Why Add Matchmaking and Invitations to Your App?Common Matchmaking Scenarios
Creating a New Match Request
Presenting Match GUIHandling Incoming Invitations
Auto-Matching
Matching ProgrammaticallyAdding a Player to a Match
iOS 5
ReinvitesPlayer Groups
Player Attributes
Player Activity
Using Your Own Server (Hosted Matches)
Chapter 6: The Peer Picker
Benefits of the Peer Picker
Real-World Examples
Working with Sessions
Presenting a Peer Picker
Advanced GKSession Interaction
The Peer Picker Delegate
Summary
Chapter 7: Network Design Overview
Three Types of Networks
Less Common Networks
Reliable Data vs. Unreliable Data
Sending Only What Is Needed
Prediction and Extrapolation
Formatting Messages
Preventing Cheating and Preventing Timeout-Related Disconnections
What to Do When All Else Fails
Chapter 8: Exchanging Data
Modifying a Single-Player Game
Setting Up Our Engine for Multiplayer
Putting Everything Together
Disconnections
Chapter 9: Turned-Based Gaming with Game Center
A New Sample ProjectGKTurnedBasedMatchmakerViewController
Starting a New Game
Making the First MoveContinuing a Game in Progress
Ending a Match
Quitting and ForfeitingProgrammatic Matches
GKTurnBasedEventHandler
Chapter 10: Voice Chat
Voice Chat for Game Center
Voice Chat for Game Kit
Putting It Together
Chapter 11: In-App Purchase with StoreKit
Setting Up Your App in iTunes ConnectAdding Products to Your App
Purchasing a Product
Subscriptions and RenewalsTest Accounts and Testing Purchases
Submitting a Purchase GUI Screenshot
Developer ApprovalReceipts
Tying Everything Together in UFOs
Kyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. Kyle is currently the CEO of MartianCraft LLC a custom mobile software development shop. Kyle has been running software development companies since 2004. His company was behind the release of the first iOS trivia game, as well as the first mobile game to support true non-local multiplayer. His companies have been named to the Inc 5000 fastest growing companies in the world on three separate occasions. Kyle has worked on notable project for some of the largest brands in the world. He is also a frequent speaker on software development and entrepreneurship speaking at more than two hundred events across the globe. In his spare time he enjoys traveling, backcountry hiking, scuba diving, and cooking. He can be found on twitter @kylerichter.
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