Beginning Java Game Programming

Harbour, Jonathan S.

ISBN 10: 1598634763 ISBN 13: 9781598634761
Verlag: Course Technology, 2007
Gebraucht Softcover

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Used book that is in excellent condition. May show signs of wear or have minor defects. Bestandsnummer des Verkäufers 5225574-6

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Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java's advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!

Reseña del editor: Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java's advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!

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Bibliografische Details

Titel: Beginning Java Game Programming
Verlag: Course Technology
Erscheinungsdatum: 2007
Einband: Softcover
Zustand: Very Good
Auflage: 2nd Edition.

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Jonathan S. Harbour
Verlag: Cengage Learning PTR, 2007
ISBN 10: 1598634763 ISBN 13: 9781598634761
Gebraucht Paperback

Anbieter: ThriftBooks-Dallas, Dallas, TX, USA

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Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G1598634763I4N00

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Harbour, Jonathan S.
Verlag: Course Technology, 2007
ISBN 10: 1598634763 ISBN 13: 9781598634761
Gebraucht Softcover

Anbieter: Better World Books: West, Reno, NV, USA

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Zustand: Very Good. 2nd Edition. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. 9972679-6

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Harbour, Jonathan S.
Verlag: Delmar Cengage Learning, 2007
ISBN 10: 1598634763 ISBN 13: 9781598634761
Gebraucht Softcover

Anbieter: WeBuyBooks, Rossendale, LANCS, Vereinigtes Königreich

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Zustand: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. Artikel-Nr. wbs3765705409

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