Beginning Game Programming with Pygame Zero : Coding Interactive Games on Raspberry Pi Using Python

Watkiss, Stewart

ISBN 10: 1484256492 ISBN 13: 9781484256497
Verlag: Apress L. P., 2020
Gebraucht Softcover

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Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Bestandsnummer des Verkäufers 52316465-6

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Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book.
Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, butwill also work on any other computer that supports Python 3 along with Pygame Zero.
The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs.
What You'll Learn

  • Code in Python
  • Generate sounds and graphics for 2D games
  • Grasp object oriented programming with Pygame Zero 

Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.

Über die Autorin bzw. den Autor:

Stewart Watkiss is a keen maker, programmer, and author of Learn Electronics with Raspberry Pi. He studied at the University of Hull, where he earned a master’s degree in electronic engineering and more recently with Georgia Institute of Technlogy where he earned a master’s degree in computer science. 

Stewart also volunteers as a STEM Ambassador, helping teach programming and physical computer to school children and at Raspberry Pi events. He has created a number of resources using Pygame Zero which he makes available on his web site (www.penguintutor.com).

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Titel: Beginning Game Programming with Pygame Zero ...
Verlag: Apress L. P.
Erscheinungsdatum: 2020
Einband: Softcover
Zustand: Very Good

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Stewart Watkiss
Verlag: Apress, 2020
ISBN 10: 1484256492 ISBN 13: 9781484256497
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Taschenbuch. Zustand: Neu. Beginning Game Programming with Pygame Zero | Coding Interactive Games on Raspberry Pi Using Python | Stewart Watkiss | Taschenbuch | xx | Englisch | 2020 | Apress | EAN 9781484256497 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Artikel-Nr. 117882228

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Taschenbuch. Zustand: Neu. Neuware -Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 368 pp. Englisch. Artikel-Nr. 9781484256497

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Watkiss, Stewart
Verlag: Apress, 2020
ISBN 10: 1484256492 ISBN 13: 9781484256497
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Paperback. Zustand: Brand New. 348 pages. 9.00x6.00x1.00 inches. In Stock. Artikel-Nr. zk1484256492

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