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AwesomeBooks, Wallingford, Vereinigtes Königreich
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AbeBooks-Verkäufer seit 28. November 2006
Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Bestandsnummer des Verkäufers 7719-9781838648572
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
Über die Autorin bzw. den Autor: John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Titel: Beginning C++ Game Programming: Learn to ...
Verlag: -
Erscheinungsdatum: 2019
Einband: paperback
Zustand: Very Good
Auflage: 2. Auflage
Anbieter: WeBuyBooks, Rossendale, LANCS, Vereinigtes Königreich
Zustand: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind. Artikel-Nr. wbs3824502434
Anzahl: 1 verfügbar
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Artikel-Nr. GOR010907731
Anzahl: 1 verfügbar
Anbieter: medimops, Berlin, Deutschland
Zustand: as new. Wie neu/Like new. Artikel-Nr. M01838648577-N
Anzahl: 1 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing featuresÜber den AutorrnrnJohn Horton is a programming and ga. Artikel-Nr. 448360492
Anzahl: Mehr als 20 verfügbar