Verkäufer
Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Verkäuferbewertung 5 von 5 Sternen
AbeBooks-Verkäufer seit 25. März 2015
In. Bestandsnummer des Verkäufers ria9781484298848_new
This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.
Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you’ll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations.
After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.
What You Will Learn
Who Is This Book For
Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.Über die Autorin bzw. den Autor:
Kelvin Sung is a Professor with the Computing and Software Systems Division at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana‐Champaign. Kelvin's background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award‐winning image generation system. At UWB, funded by Microsoft Research and the National Science Foundation, Kelvin’s work focuses on the intersection of video game mechanics, solutions to real‐world problems, and mobile technologies. Together with his students and colleagues, Kelvin has co‐authored six books: one in computer graphics and the others in 2D game engines with Apress.
Gregory Smith is a software engineer at Virtual Heroes, a company that focuses on creating training and simulation software in Unreal Engine. He received his undergraduate degree in Computer Science from Northwest Nazarene University in 2018 and earned a Masters of Computer Science and Software Engineering degree from the University of Washington Bothell in 2020. Gregory also owns his own game company, Plus 2 Studios, which he works on in his spare time.
Titel: Basic Math for Game Development with Unity ...
Verlag: Apress
Erscheinungsdatum: 2023
Einband: Softcover
Zustand: New
Auflage: 2. Auflage
Anbieter: Brook Bookstore, Milano, MI, Italien
Zustand: new. Artikel-Nr. WTMMAV4YMJ
Anzahl: 10 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. S0-9781484298848
Anzahl: 10 verfügbar
Anbieter: Speedyhen, London, Vereinigtes Königreich
Zustand: NEW. Artikel-Nr. NW9781484298848
Anzahl: 3 verfügbar
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Basic Math for Game Development with Unity 3D | A Beginner's Guide to Mathematical Foundations | Kelvin Sung (u. a.) | Taschenbuch | xvi | Englisch | 2023 | Apress | EAN 9781484298848 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Artikel-Nr. 127557330
Anzahl: 5 verfügbar
Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. GB-9781484298848
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 2nd edition. 463 pages. 10.01x7.01x0.94 inches. In Stock. Artikel-Nr. x-1484298845
Anzahl: 2 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. Beginning user level|Gives complete incremental introduction to mathematics applied in game developmentExplains the math that builds Unity through example implementationsFocuses on covering each concept in the context of building video game. Artikel-Nr. 1082981239
Anzahl: 3 verfügbar
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. Artikel-Nr. 397568857
Anzahl: 1 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. 2023. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland. Artikel-Nr. V9781484298848
Anzahl: 3 verfügbar