Augmented Reality: A Practical Guide

Mark Fiala,Stephen Cawood

Verlag: Shroff Publishers/Pragmatic Bookshelf, 2008
ISBN 10: 8184046286 / ISBN 13: 9788184046281
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Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC?s, PDA?s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and "see through" the display to view both the real world and the superimposed virtual object. You can move around and see the virtual object, model, animation, or game from different views as the AR system performs alignment of the real and virtual cameras automatically. This book will introduce you to Augmented Reality (AR), provide detailed explanations of how the technology works, and provide samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam. Create something new today! Printed Pages: 328. Buchnummer des Verkäufers 54245

Bibliografische Details

Titel: Augmented Reality: A Practical Guide
Verlag: Shroff Publishers/Pragmatic Bookshelf
Erscheinungsdatum: 2008
Einband: Softcover
Zustand: New

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Verlag: Addison Wesley Sep 2016 (2016)
ISBN 10: 0134094239 ISBN 13: 9780134094236
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Buchbeschreibung Addison Wesley Sep 2016, 2016. Taschenbuch. Buchzustand: Neu. Neuware - This is the most comprehensive and up-to-date guide to the technologies and applications of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students concerned with any application, from gaming to medicine, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Practical Augmented Reality begins by explaining the mechanics of human sight, hearing and touch, showing how these mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. It presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aerospace and air traffic control, defense, medicine, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including Oculus (Facebook) Rift, Sony Morpheus, Google Glass, and many more. Functional diagrams clearly explain how each device operates, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers human factors, including sense and motor physiology constraints; resolution and realism; fields of view, angles, and distortion; latency and time display; flicker vertigo, phobia effects, and motion sickness. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies. 448 pp. Englisch. Artikel-Nr. 9780134094236

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