A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I. Dieser Artikel ist nicht verfügbar.
Sprache: Englisch
Verlag: Shadow Fusion LLC, 2019
- Softcover
- Gebraucht

Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)
Verkäufer/-in mit 5 Sternen
Verkäufer:in bei ZVAB seit 20. Dezember 2007
Nicht verfügbar
Softcover
Zustand: Gebraucht - Befriedigend
EUR 322,74
Artikelbeschreibung des Verkäufers
Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Bestandsnummer des Verkäufers 00067785279
- Titel
- A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I
- Autor
- Oldham, Justin
- Verlag
- Shadow Fusion LLC
- Erscheinungsjahr
- 2019
- Zustand
- Good
- Einband
- Softcover
- Sprache
- Englisch
- ISBN-10
- 1935964380
- ISBN-13
- 9781935964384
A.C.: AFTER COLLAPSE (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.A.C. presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises.Savvy explorers know that finding loot is only half the challenge. The other half is keeping it. Whether it’s to protect an enclave, hold on to what you’ve found or built, or taking things from someone else, the intimidation factor of small arms makes them some of the most desired weapons for the job.A.C.: AFTER COLLAPSE uses a d20-based architecture. Features include: • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of precision-made firearms; • a system of Material Attributes (MATs) that simulates the physical properties of firearms, ammunition, and accessories; •Materiel Resistance (MAR) factors that define how much corrosion and radiation guns, ammo, and accessories can resist under combat conditions; • differentiation between High Velocity (HV) and Low Velocity (LV) attack types to simulate the potential effectiveness of metal cartridge ammunition; and •the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage.
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