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Mastering Fusion 360: 28 Step-By-Step Projects for Beginners in 3D Printing, Prototyping, and Making - Softcover

 
9798988189404: Mastering Fusion 360: 28 Step-By-Step Projects for Beginners in 3D Printing, Prototyping, and Making

Inhaltsangabe

Are you ready to 3D model projects in Fusion 360 and looking for the best place to start learning how? We’ve meticulously designed and tested 28 step-by-step tutorials to help beginners and those looking to level up their skillset a clear path towards mastery. By introducing a few new concepts and ideas precisely as needed, you will not get overwhelmed with too much information and can reliably improve.

In addition, we’ve reimagined book learning by incorporating a private online discussion forum linked to each project where you can ask questions, get help from us and the community, and show off what you make. That way, if you get stuck, you’re not left Googling for hours to try and find a solution.

We aim to help you bring your ideas and creativity to life by providing an easy-to-follow and enjoyable CAD modeling workbook. Even if you’ve purchased another Fusion 360 CAD book, you will still find value in working through our tutorials.

Here’s a small sample of what you’ll learn:

Navigating the interface:
  • Turning 2D sketches into 3D objects
  • Mechanical Design
  • Parametric Design
  • Joints
  • Assemblies
  • Engineering Drawings
  • Computer Aided Manufacturing (CAM)
  • Rendering
  • Exploded Diagrams
  • Exploded Animations
  • Motion Animation
  • Exporting STLs for 3D printing
  • Exporting GCode for Computer Numerical Controlled (CNC) Machining

And here’s what we don’t cover:

  • Generative Design
  • Simulation
  • Advanced Engineering or Manufacturing principles
  • Explanations of each tool (we focus on making projects)

This book includes the following:

  • Between 45 - 90 hours of step-by-step practice projects
  • Support from the online community

Chapter 0: Basics: Introduction to Fusion360

  • Introduction
  • Fundamentals
  • Saturn V Rocket

Chapter 1: Single Parts: How to design single parts

  • Mobius Strip
  • Surfboard
  • Fantasy Ring
  • Filament Guide

Chapter 2: Mechanical Design: The basics of design using manufacturing principles

  • Plastic Building Brick
  • Involute Gear
  • GeocacheⓇ Hide

Chapter 3: Parametric Design: How to customize your designs with dimensions and parameters

  • Metric Bolt
  • Silicone Mold

Chapter 4: Engineering Drawings: How to make your own blueprints

  • Drumsticks
  • Space Prop Emitter

Chapter 5: Appearances: How to give your 3D models color, texture, and other appearances

  • American Football
  • Phone case and stand

Chapter 6: Assemblies: How to build your project with multiple parts

  • Fire Piston
  • 3DP Hot End

Chapter 7: Joints: How to join parts for realistic movement

  • Pizza Cutter
  • Tesla Turbine

Chapter 8: CAM: How to manufacture your parts on a CNC machine with Computer-Aided Manufacturing

  • Longboard Skateboard
  • Electric Guitar

Chapter 9: Rendering: How to make your parts look photo-realistic

  • Edison Bulb
  • A.I. Villain

Chapter 10: Motion Animation: How to give your entire model movement using motion animation

  • Strandbeest
  • Gear Train
  • Robotic Hand

Chapter 11: Exploded Diagrams: How to explode your project and rebuild them using exploded diagrams

  • Japanese Pull Saw
  • Machinist Hammer

Chapter 12: Full Arc: Bring everything you've learned together in a final project

  • Space Prop Hilt

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Verlag: SliceForm LLC, 2023
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Sugden, Jake O; Manley, Joshua
Verlag: SliceForm LLC, 2023
ISBN 13: 9798988189404
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