Practical iOS & macOS Game Development with Swift and SpriteKit
Build Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple Platforms
Have you built a SpriteKit prototype that looked promising, but stalled when it came time to structure gameplay, improve performance, or prepare for the App Store? Many developers can render sprites on screen, yet struggle to turn that work into a complete, reliable game that runs well across iOS and macOS. This book is written for developers who want to move beyond experiments and actually ship.
Practical iOS & macOS Game Development with Swift and SpriteKit provides a clear, end-to-end approach to building real 2D games on Apple platforms. Rather than isolated examples, it shows how to design a solid game architecture, share code between iOS and macOS, handle input differences, tune performance, integrate services, and confidently release and maintain a production-ready app. Every chapter focuses on techniques that hold up under real-world constraints, not simplified demos.
You will learn how to structure SpriteKit projects so gameplay logic remains testable and maintainable, how scenes, physics, cameras, and UI work together in a complete game loop, and how to manage assets, memory, and rendering efficiency as features grow. The book also covers testing strategies, continuous integration, monetization, analytics, notifications, and App Store submission, topics often skipped, yet critical to success.
By the end of this book, you will be able to:
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Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. L2-9798279179039
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Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. L2-9798279179039
Anzahl: Mehr als 20 verfügbar