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The Wizard's Challenge: A Storymaster’s Tales Quest: A Family-Friendly Fantasy RPG Gamebook with Narration, Soundscapes and Solo or Group Play (The ... Quests. Role-Playing Game Books. Solo-Group.) - Softcover

Buch 4 von 4: The Storymaster's Tales: Quests. Role-Playing Game Books. Solo-Group.

McNeil, Oliver Bruce

 
9798190060744: The Wizard's Challenge: A Storymaster’s Tales Quest: A Family-Friendly Fantasy RPG Gamebook with Narration, Soundscapes and Solo or Group Play (The ... Quests. Role-Playing Game Books. Solo-Group.)

Inhaltsangabe


CAN YOU SURVIVE THE WIZARD’S CHALLENGE?

Professor Quazimore has a simple task for you.

Find as many magical artefacts as possible and bring them back to his Wizard’s Tower.

Naturally, it will not be simple at all.

What begins as a curious treasure hunt soon leads beyond the safety of Threatlore and into ancient ruins, haunted chambers and places where magic follows very different rules. Strange creatures guard forgotten secrets, powerful treasures wait to be discovered, and an unexpected journey into the Fae Realm turns a whimsical challenge into a dangerous adventure.

Every object you find could increase your final reward. It could also be cursed, guarded, stolen or considerably more trouble than it is worth.

Will you rely on courage, magic, cunning or charm? Will you fight the creatures in your path, outwit them or discover that not everything guarding a treasure is truly your enemy?

Most importantly, how many magical artefacts will you bring home?

The Wizard’s Challenge is a complete fantasy role-playing adventure set in the Realm of Threatlore, a folklore world of magic, monsters, mystery and occasional terrible decisions.

TWO WAYS TO PLAY

Guided Play Mode

Play solo or with a group using written choices and outcomes. Guided Play is fast to begin, easy to learn and ideal for solo players, families and those new to role-playing games.

Role-Play Mode

One player becomes the Storymaster while the others create heroes and freely decide what they attempt. Explore, investigate, bargain, cast spells, fight monsters or try something the book never expected.

Inside the book you will find:

  • A complete fantasy role-playing quest
  • Rules for solo and group play
  • Guided Play and Role-Play versions of the adventure
  • Five hero classes with different skills and spells
  • Character creation, combat and advancement
  • Weapons, armour, magical items and equipment
  • Music, soundscapes and narration accessed through QR codes
  • Heroes who can continue into future Storymaster’s Tales quests

Everything needed to create a hero and begin playing is included. Just add dice, imagination and a healthy distrust of mysterious magical objects.

Have fun, and don’t die horribly.

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