Build Games Faster with AI and raylib
Practical C Programming for Creating, Debugging, Testing, Optimizing, and Shipping 2D and 3D Games
Have you ever wanted to create your own games but felt overwhelmed by complex engines, endless tutorials, confusing programming concepts, or the challenge of turning ideas into finished projects? Many aspiring game developers start with excitement but struggle to move beyond small experiments because they lack a clear understanding of how professional game systems are designed, built, tested, and improved.
Build Games Faster with AI and raylib provides a practical path for developers who want to create games using the power of C programming, the simplicity of raylib, and modern AI-assisted development workflows. Instead of focusing only on isolated coding examples, this book teaches the complete process of building real games, from writing your first systems to debugging problems, improving performance, and preparing projects for release.
You will learn how professional game developers approach programming challenges, organize projects, design reusable systems, and use AI tools effectively to accelerate development while maintaining control over the quality of their code.
Inside this book, you will learn how to:
• Build a strong foundation in C programming for game development, including variables, functions, structures, memory management, and performance-focused programming practices.
• Create interactive 2D games using raylib, including graphics systems, player controls, collision detection, physics, and complete gameplay mechanics.
• Develop professional game architecture by organizing larger projects, creating reusable systems, and designing flexible components that can grow with your ideas.
• Use AI-assisted programming techniques to improve coding workflows, analyze problems, generate solutions, and develop more efficiently.
• Debug and test games systematically by identifying errors, improving reliability, and creating better development processes.
• Optimize game performance by improving rendering, managing memory, profiling code, and reducing unnecessary resource usage.
• Transition into 3D game development with raylib by understanding cameras, 3D environments, models, lighting, and interactive prototypes.
• Prepare games for release by creating builds, managing assets, performing quality assurance, and publishing finished projects.
Whether you are a beginner taking your first steps into game programming, a programmer looking to understand game development with C, or an independent developer who wants a practical workflow for creating complete projects, this book provides the knowledge and techniques needed to build with confidence.
Stop collecting tutorials and start creating complete games. Get Build Games Faster with AI and raylib today and begin developing the skills to design, program, optimize, and ship your own 2D and 3D game projects.
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Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
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