The Merchant Guild wants a monopoly. The Dungeon Regulatory Commission wants paperwork. The feral monsters just want to eat the guests.
Matthias Bauer’s cozy frontier inn has a new attraction: a domesticated, non-lethal training dungeon operating right under the floorboards. By turning a starving Dungeon Heart into a profitable agility course, Matthias has revolutionized the local adventuring economy. But success on the frontier attracts the worst kind of pests: bureaucrats and saboteurs.
When Inspector Vane of the Dungeon Regulatory Commission arrives to condemn the property, Matthias must prove his basement is a highly regulated hospitality amenity. To complicate matters, the corrupt Merchant Guild has escalated their economic war from embargoes to outright sabotage, culminating in a magical arson attack on the new Crafting Wing. And if that wasn't enough, ancient feral monsters from the unsealed lower levels have decided to breach the dining room.
Armed with a cast-iron skillet, airtight liability waivers, and his loyal staff—including a foxkin manager, a grumpy dwarven smith, and a lemon-scented cleaning slime named Grumble—Matthias is ready to defend his business. In a world of magic and mayhem, German efficiency might be the deadliest weapon of all.
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