What happens when you move beyond the basics and start building games where characters animate naturally, environments feel alive, physics respond to player actions, and multiple gameplay systems work together?
You start thinking like a game developer.
THE PRACTICAL GUIDE TO GODOT 4.6: 2D AND 3D GAME DEVELOPMENT takes the foundation of Godot game development and moves it into practical 2D and 3D game creation. Instead of treating animation, physics, cameras, environments, materials, audio, and gameplay as isolated features, this hands-on guide shows you how to connect them into functional game systems.
Whether you're continuing from a beginner Godot course, transitioning from another game engine, or looking for a structured way to strengthen your development skills, this book helps you turn individual techniques into complete interactive experiences.
Inside, you'll discover how to:
• Build structured 2D levels using tiles, environments, collisions, and reusable componentsThe emphasis throughout is practical development. You'll learn not only what a Godot feature does, but why you would use it, how it connects with other systems, and how to apply it to an actual game project.
You'll also encounter common development problems and learn practical ways to diagnose issues involving movement, animation, collisions, cameras, materials, audio, particles, UI, and interactive gameplay.
By the end of the book, you'll have a stronger understanding of how 2D and 3D game systems fit together—and a practical foundation for creating increasingly sophisticated games with Godot 4.6.
If you're ready to move beyond isolated tutorials and start connecting your skills into real game projects, open Godot, follow the examples, experiment with the systems, and start building.
Your next game begins here.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware. Artikel-Nr. 9798171253431
Anzahl: 2 verfügbar