Learn C++ by building five playable games in Visual Studio 2026.
C++ Game Programming Made Easy with Visual Studio 2026 guides you through creating 2D games with modern C++ and SFML 3. Step-by-step explanations connect programming concepts to working game projects, helping you understand both the code and the gameplay it produces.
Build five classic games:
Pong: Create paddle controls, ball movement, scoring, and sound effects.
Breakout: Build brick collisions, multiple levels, and power-ups.
Snake: Implement grid movement, food generation, and difficulty settings.
SpaceShooter: Add enemy waves, weapon upgrades, a boss battle, and visual effects.
PlatformAdventure: Create gravity, jumping, scrolling levels, enemies, collectibles, and checkpoints.
Along the way, learn how to handle keyboard input, organise game states, detect collisions, display text, play sounds, and save high scores. The final chapters explain how to debug your projects, prepare Release builds, and package games for other players.
Screenshots for every game show what you are building and help you compare your results with the examples. Source code is available on GitHub, so you can follow along, study the projects, and experiment with your own changes.
Whether you are a student, a programming hobbyist, or a developer exploring game creation, this book offers a practical path from essential C++ concepts to complete 2D games.
Start with the fundamentals—and finish with five games you can play, modify, and share.
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware. Artikel-Nr. 9798160234076
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