This book provides a single source of reference for educators interested in understanding how industry-based ideas have been adapted into different educational contexts, and supports their utilisation in practice. The link between industry-based ideas and their application in education has enabled educators to develop engaging, collaborative, and creative learning environments, as well as better preparing their students for an increasingly complex and dynamic global environment. This book includes contributions from educators, researchers, and practitioners, who have integrated industry-based ideas into their teaching, and explores how these concepts and practices support the creation of effective learning environments. Through these diverse, international contributions, this book enables wider engagement with, and critical analysis of, the application of industry practices, processes and techniques in the development of collaborative and creative learning environments.
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Kathryn MacCallum is Associate Professor of Digital Education Futures and Director of the Digital Education Futures Research laboratory within the School of Educational Studies and Leadership at the University of Canterbury, New Zealand. Prior to this, she was Associate Professor of Computing at Eastern Institute of Technology, Napier, New Zealand. With a Ph.D. in Information Systems, her research is centred around exploring how technology can be effectively used to support teaching and learning. As a former practitioner in the Information Technology (IT) industry, she has a strong desire to align professional IT skills and technology to support excellence in teaching. She is especially interested in how industry practices, such as Agile and Lean, can improve teaching and learning. She has been involved in a number of research projects, both in New Zealand and internationally, developing innovative approaches to the integration of technology within all sectors of education. She hasauthored over 40 articles on this topic and also serves as Editor-in-Chief for a number of international journals focusing on technology in education. Kathryn is also the current President of the International Association for Mobile Learning (IAmLearn) and is a board member of EdTechNZ, and has been recognised for her teaching by being awarded the National Tertiary Teaching Excellence Award in 2019.
David Parsons is National Postgraduate Director at The Mind Lab in Auckland, New Zealand, leading a postgraduate programme in digital and collaborative learning for in-service teachers. Previously, he was Associate Professor of Information Technology at Massey University, also in Auckland. He holds a Ph.D. in Information Technology (IT) and has wide experience in both academia and the IT industry in both the United Kingdom and New Zealand. He is Founding Editor-in-Chief of the International Journal of Mobile and Blended Learning and author of many books, chapters and articles on various aspects of technology-enhanced learning and the teaching of software engineering. He is an experienced professional trainer in agile and lean software development and holds professional certifications in learning technologies, cloud platforms and programming.
This book provides a single source of reference for educators interested in understanding how industry-based ideas have been adapted into different educational contexts, and supports their utilisation in practice. The link between industry-based ideas and their application in education has enabled educators to develop engaging, collaborative, and creative learning environments, as well as better preparing their students for an increasingly complex and dynamic global environment. This book includes contributions from educators, researchers, and practitioners, who have integrated industry-based ideas into their teaching, and explores how these concepts and practices support the creation of effective learning environments. Through these diverse, international contributions, this book enables wider engagement with, and critical analysis of, the application of industry practices, processes and techniques in the development of collaborative and creative learning environments.
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