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Introduction: Agile and lean concepts in education.- 1 Introduction: Agile and lean the link to education and learning.- 2 Best practices of agile educational environments.- 3 Agile methodologies in education: A review.- 4 Principles of lean and its impact on education.- Development: Agile and lean for agile and lean programmes of learning.- 5 Agile education: Death to study programs?.- 6 Agile course development: A team based approach.- 7 Leveraging agile methodology to transform the operational culture of a learning and teaching unit.- 8 Experiments with agile in higher-education curriculum creation: Difficult lessons and useful insights for culture and systems change.- Development: Agile and lean for redevelopment of classroom teaching and assessment.- 9 Applying lean learning to software engineering education.- 10 Work-based professional practice learning at the frontier of agile education.- 11 Applying eduSrum.- 12 Agile assessment workflows.- Application: Agile in schools.- 13 Getting agile at school.- 14 Bringing the benefits of agile techniques inside the classroom.- Aspects of agile in improving quality: Tertiary context.- 15 Learning paths and agile goal setting in a flexibly specified course.- 16 Teaching and fostering reflection in software engineering project courses.- 17 Agile evaluation: Stitch in time saves nine.- Application with education: Tertiary case studies.- 18 How agile coaching is applied in educating students in games development.- 19 Lean learning of risks in students' agile teams.- 20 A practical approach in teaching agile principles and techniques at tertiary level using student-centred activities.- 21 Agile lean techniques software development studio.- 22 Optimizing learning outcome through agile teaching.- Teaching agile.- 23 Red-Green-Go! A self-organising game for teaching test-driven development.- 24 Developing a spiral curriculum for teaching agile at National Software Academy.- 25 A lean approach to teach lean software development.- 26 Agile and lean approaches for teaching and learning software architecture design processes and methods.- 27 A case study of teaching agile software courses at five universities.- 28 Using games to invigorate agile and lean learning in classrooms.
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