📚 Code Tales series is designed to empower students to identify and explain key ethical principles and their application to emerging technologies through storytelling, creating digital artefacts, and unplugged activities. The pedagogy empowers students to gain Digital Literacy and learn meta-skills. An adventure of epic proportions that brings a unique confluence of Life skills and Technology rooted in Ethics.
🦉 What are meta-skills and why should students be learning about them?
Meta skills or meta competencies are higher-order cognitive skills such as Creativity, Self-awareness & Resilience that create adaptive learners and act as a key to unlock the development of other technical skills. So as students’ progress through their education, it is important to recognize and explore the development of these skills.
💻 Isn't Digital Literacy the same as Computer Literacy?
The three pillars of digital literacy include, (a) finding and consuming digital content, (b) creating digital content, and (c) the ability to share and communicate it effectively.
Students will create a digital portfolio showcasing their understanding of ethical principles and their application to emerging technologies.
In this book, Code Tales, Vol 3 : Accountability of one's Digital Actions, we focus on ownership of one's digital actions and working together on online environments. 🦸
Students will learn about digital footprints and understand that every digital action carries weight and consequence, much like their actions in the physical world. The digital landscape offers unprecedented opportunities for learning, creativity, and connection. However, it also presents new challenges in terms of responsible behavior. Every post, like, share, or comment leaves a digital footprint – a trail of data that can have long-lasting impacts. Teaching students about their digital footprint helps them understand the permanence of online actions and the importance of thinking before they act in digital spaces.
Tweens create Ethical Tale based games and animations on MIT Scratch3.0 coding platform, one of the most popular programs in primary schools on the National curriculum. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website.
Learning Objectives:
• Understand the concept of digital footprints.
• Recognize personal responsibility in online actions.
Curriculum Links:
💻 Computing: Digital footprint, online safety
Students learn about digital footprints and the long-term consequences of online actions. Students also learn about responsible use of devices and applications, including screen time management and well-being.
👧 Language Arts: Reflective writing, Storytelling
Students analyze “Hare and the Tortoise” and discuss how the story's themes of responsibility and consequences relate to online behavior. Students practice writing apology emails and constructive online comments.
🏇 Social Studies: Personal responsibility, community engagement
Students explore personal responsibility in online and offline communities. They examine case studies of responsible digital citizenship and discuss the impact of individual actions on the broader online community. Students also learn about age appropriate digital laws and regulations.
And that is just the beginning! Every chapter is a step towards building a strong foundation for a successful future for your tween.
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Help them on their journey toward independence, self-confidence, and a meaningful life.
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