The book aims at discussing the promises and the challenges behind the use of gamification in public governance, both at the national and supranational levels.
In the first part it will review the landscape of gamification, take a brief look at its history, provide definitions and examples of its application within the private and public sectors (at the national level), and introduce the readers to a number of problems linked with the use of gamification (with no aim at being comprehensive).
The second part of the proposed book will shift the focus from the descriptive to the problematic analysis of gamification in governance. Building on previous parts, the third section of the proposed book will venture beyond the empirical analysis and will address the impact of gamification strategies on participatory democracy in the national and supranational legal spaces.
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Gianluca Sgueo is Policy Analyst at the European Parliamentary Research Service (European Parliament, Brussels, Belgium) and Department Director of I-Com, Institute for Competitiveness (Rome, Italy). He also is Adjunct Professor of “Global Media & Democracies” at the University of International Studies Rome (Rome, Italy); Adjunct Professor of “Global Advocacy” and “Gamification in the Private/Public Sectors” at the Vrije Universiteit Brussel – Vesalius College (Brussels, Belgium); Global Professor of “Media, Activism and Democracy” at the New York University Florence (Florence, Italy). Co-founder and Chief Research and Development Officer at New York University GovLab.
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 140 pages. 9.25x6.00x0.55 inches. In Stock. Artikel-Nr. 8885486460
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