Written by Wright, etc., the OpenGL Super Bible (Fifth Edition) is undoubtedly the authoritative guide book, tutorial and reference material. Starting from various practical levels, it carefully introduces OpenGL to the developers in all directions, clearly elaborating this API and its associated important programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management and much more. Fully revised to reflect ARBs latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
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Anbieter: liu xing, Nanjing, JS, China
paperback. Zustand: New. Paperback Pages Number: 698 Language: English Publisher: People's Posts and Telecom Press. Wright. opengl super book (5th edition) opengl and 3d graphics programming. the best beginner's guide covers the latest version of the opengl programming knowledge. The book is divided into three parts. a total of 16 chapters and 3 Appendices. The first part consists of Chapter 1 to Chapter 7 describes how to build an opengl program. how to set up 3d rendering environment. and how to create basic object. Artikel-Nr. ND0931
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