HISTORY GAME ABOUT RURAL REVOLTS IN THE 1ST BRAZILIAN REPUBLIC: GAMIFICATION IN SCHOOLS - Softcover

De Jesus, Davi; Rocco, Felipi

 
9786209209611: HISTORY GAME ABOUT RURAL REVOLTS IN THE 1ST BRAZILIAN REPUBLIC: GAMIFICATION IN SCHOOLS

Inhaltsangabe

The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom.

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Über die Autorin bzw. den Autor

Davi Felicio is an undergraduate student in Systems Analysis and Development and an enthusiast of new technologies. During his third year of high school at the Federal Institute of Paraná (IFPR), he began, together with his colleague Felipi Rocco, the development of a final project that sought to combine education and innovation through gamification.

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