Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).
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Ha conseguito una laurea in Educazione Fisica-1998 presso l'Università di Uberaba e una laurea in Letteratura Portoghese/Spagnola presso l'Università di Uberaba-2004, una specializzazione in Gestione dei Servizi Sociali e Politiche Pubbliche presso la Facoltà del Nord Ovest di Minas Gerais-2011. Master in Educazione Tecnologica, IFTM-2017.
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Taschenbuch. Zustand: Neu. Game Narrative | Retextualisation of narrative in electronic games and its educational possibilities | Rodolfo Bocardo Palis (u. a.) | Taschenbuch | Englisch | 2025 | Our Knowledge Publishing | EAN 9786208778828 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu. Artikel-Nr. 131850848
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