The work discusses the practice of using physical objects as a complement to mathematics learning for children and adolescents in schools. Concrete materials, known as manipulatives, are commonly used by elementary school teachers to teach abstract mathematical concepts. However, there is a lack of content and processes that combine manipulative materials with technology for educational purposes. The proposed approach introduces a design process to integrate computational techniques with familiar concrete objects, creating tangible learning objects that enrich the learning experience. This approach fosters student engagement and allows them to interact with the tangible learning objects, becoming active participants in constructing their knowledge. The dissertation presents a design process for tangible learning objects in mathematics and provides specifications for creating these objects to support teaching. An example is given through the design of a tangible learning object called "Tangible Tangram."
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Isomar Lima Engineer, systems analyst, and holder of a master's in Computer Science and a doctorate in Engineering and Technology.
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Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Design process for tangible learning object | Crafting Interactive and Immersive Tangible Learning Objects | Isomar Lima | Taschenbuch | Englisch | 2023 | LAP LAMBERT Academic Publishing | EAN 9786206685661 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Artikel-Nr. 127492128
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