A revolution is a planned and conscious phenomenon for change. The present learning revolution is a full gig upheaval burgeoning with new breed of technologies used as means to education. As Descartes opines through his famous dictum: 'I think therefore I am'; thus, any vital project starts with a consciousness arousal around its worth. The gig revolution is a technological lever for educational conversion; interweaving essential dynamics, triggering a synergetic relationship between forces at work. Therefore, the digital learning upheaval is a potential for networking, extemporal collaboration to creativity in order for humanity to overcome the evolutionary challenge. Most to the point, the revolution is a ludic one with its innovative thinking, training and digital learning options tremendously impacting on education. Solemnity is no longer essential to knowledge acquisition. The invasion of gamification with ludic strategies infuses training and professional environments where people learn while playing. The digital ludic environment harbors the potential to engage us into an educational odyssey portending happiness, creativity and cognitive development.
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Professeure agrégée, Salimata TRAORE RAWLINGS is a confirmed ethno-anthropologist and educational scientist. Showing a real passion for epistemology, her researches are a real yearning for excellence in knowledge acquisition, as one more step towards what it means to be human.
A revolution is a planned and conscious phenomenon for change. The present learning revolution is a full gig upheaval burgeoning with new breed of technologies used as means to education. As Descartes opines through his famous dictum: ¿I think therefore I am¿; thus, any vital project starts with a consciousness arousal around its worth. The gig revolution is a technological lever for educational conversion; interweaving essential dynamics, triggering a synergetic relationship between forces at work. Therefore, the digital learning upheaval is a potential for networking, extemporal collaboration to creativity in order for humanity to overcome the evolutionary challenge. Most to the point, the revolution is a ludic one with its innovative thinking, training and digital learning options tremendously impacting on education. Solemnity is no longer essential to knowledge acquisition. The invasion of gamification with ludic strategies infuses training and professional environments where people learn while playing. The digital ludic environment harbors the potential to engage us into an educational odyssey portending happiness, creativity and cognitive development.
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Taschenbuch. Zustand: Neu. Learning revolutions | Creating educational environments for empowerment and inclusion | Salimata Traoré Rawlings (u. a.) | Taschenbuch | 160 S. | Englisch | 2018 | Éditions universitaires européennes | EAN 9786138430339 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. Artikel-Nr. 114886509
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