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Mathias Fuchs Rethinking Gamification ISBN 13: 9783957960009

Rethinking Gamification - Softcover

 
9783957960009: Rethinking Gamification
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Páginas: 346 Géneros: 12:JFD:Media studies 12:WD:Hobbies, quizzes & games 12:UG:Graphical & digital media applications Sinopsis: Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!_,

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Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!

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  • VerlagNew Publisher
  • Erscheinungsdatum2021
  • ISBN 10 3957960002
  • ISBN 13 9783957960009
  • EinbandTapa blanda
  • Anzahl der Seiten346
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Mathias Fuchs
Verlag: Meson Press Eg (2014)
ISBN 10: 3957960002 ISBN 13: 9783957960009
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Buchbeschreibung Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Artikel-Nr. GOR011753434

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Fuchs, M. (Ed.) et al.
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ISBN 10: 3957960002 ISBN 13: 9783957960009
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Buchbeschreibung Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Undated. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,600grams, ISBN:9783957960009. Artikel-Nr. 9210165

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