Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.
This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
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Beat Suter (PhD), born in 1962, works as a senior lecturer and researcher in Game Design at the Zurich University of the Arts (ZHdK) and manages the GameLab. He has a PhD in Literary Studies.
Mela Kocher (PhD), born in 1972, works as a senior researcher in Game Design at the Zurich University of the Arts (ZHdK). She has a PhD in Literary Studies.
René Bauer, born in 1972, works as lecturer, researcher and head of Master of Arts in Game Design at the Zurich University of the Arts (ZHdK). His interests are coding, game mechanics and artgames.
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.
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Taschenbuch. Zustand: Neu. Games and Rules | Beat Suter | Taschenbuch | 322 S. | Englisch | 2022 | transcript Verlag | EAN 9783837643046 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu. Artikel-Nr. 111514075
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Taschenbuch. Zustand: Neu. Neuware -Why do we play games and why do we play them on computers The contributors of 'Games and Rules' take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a 'Magic Circle', whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. 322 pp. Englisch. Artikel-Nr. 9783837643046
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Taschenbuch. Zustand: Neu. Neuware - Why do we play games and why do we play them on computers The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. Artikel-Nr. 9783837643046
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Taschenbuch. Zustand: Neu. Neuware -Why do we play games and why do we play them on computers The contributors of 'Games and Rules' take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a 'Magic Circle', whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. 322 pp. Englisch. Artikel-Nr. 9783837643046
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