1: Evaluation and Learning.- Distinguishing Gamblers from Investors at the Blackjack Table.- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello.- Investigation of an Adaptive Cribbage Player.- Learning a Game Strategy Using Pattern-Weights and Self-play.- 2: Search.- PDS-PN: A New Proof-Number Search Algorithm.- A Generalized Threats Search Algorithm.- Proof-Set Search.- A Comparison of Algorithms for Multi-player Games.- Selective Search in an Amazons Program.- Playing Games with Multiple Choice Systems.- The Neural MoveMap Heuristic in Chess.- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi.- 3: Combinatorial Games/Theory.- Solitaire Clobber.- Complexity of Error-Correcting Codes Derived from Combinatorial Games.- Analysis of Composite Corridors.- 4: Opening/Endgame Databases.- New Winning and Losing Positions for 7×7 Hex.- Position-Value Representation in Opening Books.- Indefinite Sequence of Moves in Chinese Chess Endgames.- 5: Commercial Games.- ORTS: A Hack-Free RTS Game Environment.- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.- A Structure for Modern Computer Narratives.- 6: Single-Agent Search/Planning.- Tackling Post's Correspondence Problem.- Perimeter Search Performance.- Using Abstraction for Planning in Sokoban.- 7: Computer Go.- A Small Go Board Study of Metric and Dimensional Evaluation Functions.- Local Move Prediction in Go.- Evaluating Kos in a Neutral Threat Environment: Preliminary Results.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In. Artikel-Nr. ria9783662208656_new
Anzahl: Mehr als 20 verfügbar