This work introduces C++ via computer graphics. It is based around a central theme: computer graphics and the development of "real" object-orientated tools for graphical modelling. It demonstrates and shows how to apply the syntax and features of C++ as well as explaining the theory. It assumes no previous knowledge of C++ and all graphical applications are explained throughout the text. The more advanced features and applications of C++ are covered in the second part of the book. It should be of use to a range of readers from novice programmers through to those wanting to apply object-oreintated programming techniques to computational graphical modelling projects.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
This work introduces C++ via computer graphics. It is based around a central theme: computer graphics and the development of "real" object-orientated tools for graphical modelling. It demonstrates and shows how to apply the syntax and features of C++ as well as explaining the theory. It assumes no previous knowledge of C++ and all graphical applications are explained throughout the text. The more advanced features and applications of C++ are covered in the second part of the book. It should be of use to a range of readers from novice programmers through to those wanting to apply object-oreintated programming techniques to computational graphical modelling projects.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
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