The present book is based on the conference Software Development and Reality Construction held at SchloB Eringerfeld in Germany, September 25 - 30, 1988. This was organized by the Technical University of Berlin (TUB) in cooperation with the German National Research Center for Computer Science (GMD), Sankt Augustin, and sponsored by the Volkswagen Foundation whose financial support we gratefully acknowledge. The conference was an interdisciplinary scientific and cultural event aimed at promoting discussion on the nature of computer science as a scientific discipline and on the theoretical foundations and systemic practice required for human-oriented system design. In keeping with the conversational style of the conference, the book comprises a series of individual contributions, arranged so as to form a coherent whole. Some authors reflect on their practice in computer science and system design. Others start from approaches developed in the humanities and the social sciences for understanding human learning and creativity, individual and cooperative work, and the interrelation between technology and organizations. Thus, each contribution makes its specific point and can be read on its own merit. But, at the same time, it takes its place as a chapter in the book, along with all the other contributions, to give what seemed to us a meaningful overall line of argumentation. This required careful editorial coordination, and we are grateful to all the authors for bearing with us throughout the slow genesis of the book and for complying with our requests for extensive revision of some of the manuscripts.
This book takes up a variety of themes relating to human questions in computer science. The main topics addressed are: the relationship between human beings and computers; software development as a human activity; the use of computer programs in the human world; the nature of computer science as a scientific discipline. Contributions by 33 leading scientists from different disciplines are assembled into sections, each introduced and put into perspective by the editors. Some authors reflect on their own professional practice in computer science and system design. Others start from approaches developed in the humanities and the social sciences for understanding human learning and creativity, individual and co-operative work and the interrelation between technology and organizations. Drawing on different philosophical traditions, they discuss the nature of software development and use - social processes in which we play an active role in constituting what we see as real. The book will provide readers with theoretical foundations and a constructive orientation for practice in science and design.
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