This book emerged from a DoE/NSF-sponsored workshop, held in Tahoe City, California, October 2000. About fifty invited participants presented state-of-the-art research on topics such as:
- terrain modeling
- multiresolution subdivision
- wavelet-based scientific data compression
- topology-based visualization
- data structures, data organization and indexing schemes for scientific data visualization.
All invited papers were carefully refereed, resulting in this collection. The book will be of great interest to researchers, graduate students and professionals dealing with scientific visualization and its applications.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
From the reviews:
"This work ... introduce the first end-to-end multiresolution dataflow strategy that can effectively combine the top performing subdivision-surface wavelet compression and view-dependent optimization methods, thus increasing efficiency by several orders of magnitude over conventional processing pipelines. ... Overall, this is the first effort to exploit semi-structured surface representations for a complete large-data visualization pipeline." (Wordtrade, July, 2008)
This book emerged from a DoE/NSF-sponsored workshop, held in Tahoe City, California, October 2000. About fifty invited participants presented state-of-the-art research on topics such as:
- terrain modeling
- multiresolution subdivision
- wavelet-based scientific data compression
- topology-based visualization
- data structures, data organization and indexing schemes for scientific data visualization.
All invited papers were carefully refereed, resulting in this collection. The book will be of great interest to researchers, graduate students and professionals dealing with scientific visualization and its applications.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The nature of the physical Universe has been increasingly better understood in recent years, and cosmological concepts have undergone a rapid evolution (see, e.g., [11], [2],or [5]). Although there are alternate theories, it is generally believed that the large-scale relationships and homogeneities that we see can only be explainedby having the universe expand suddenlyin a very early 'in ationary' period. Subsequent evolution of the Universe is described by the Hubble expansion, the observation that the galaxies are ying away from each other. We can attribute di erent rates of this expansion to domination of di erent cosmological processes, beginning with radiation, evolving to matter domination, and, relatively recently, to vacuum domination (the Cosmological Constant term)[4]. We assume throughout that we will be relying as much as possible on observational data, with simulations used only for limited purposes, e.g., the appearance of the Milky Wayfrom nearbyintergalactic viewpoints. The visualization of large-scale astronomical data sets using xed, non-interactive animations has a long history. Several books and lms exist, ranging from 'Cosmic View: The Universe in Forty Jumps' [3] by Kees Boeke to 'Powers of 10' [6,13] by Charles and Ray Eames, and the recent Imax lm 'Cosmic Voyage' [15]. We have added our own contribution [9], 'Cosmic Clock,' which is an animation based entirely on the concepts and implementation described in this paper. Artikel-Nr. 9783540433132
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Buch. Zustand: Neu. Neuware -The nature of the physical Universe has been increasingly better understood in recent years, and cosmological concepts have undergone a rapid evolution (see, e.g., [11], [2],or [5]). Although there are alternate theories, it is generally believed that the large-scale relationships and homogeneities that we see can only be explainedby having the universe expand suddenlyin a very early ¿in ationary¿ period. Subsequent evolution of the Universe is described by the Hubble expansion, the observation that the galaxies are ying away from each other. We can attribute di erent rates of this expansion to domination of di erent cosmological processes, beginning with radiation, evolving to matter domination, and, relatively recently, to vacuum domination (the Cosmological Constant term)[4]. We assume throughout that we will be relying as much as possible on observational data, with simulations used only for limited purposes, e.g., the appearance of the Milky Wayfrom nearbyintergalactic viewpoints. The visualization of large-scale astronomical data sets using xed, non-interactive animations has a long history. Several books and lms exist, ranging from ¿Cosmic View: The Universe in Forty Jumps¿ [3] by Kees Boeke to ¿Powers of 10¿ [6,13] by Charles and Ray Eames, and the recent Imax lm ¿Cosmic Voyage¿ [15]. We have added our own contribution [9], ¿Cosmic Clock,¿ which is an animation based entirely on the concepts and implementation described in this paper.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 376 pp. Englisch. Artikel-Nr. 9783540433132
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