Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.
Based on the theoretical background of human experience, the book focuses on these three questions:
Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.
Based on the theoretical background of human experience, the book focuses on these three questions:
Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others.Based on the theoretical background of human experience, the book focuses on these three questions:How can we understand the current dominant designs of digital products and services What are the user experience factors that are critical to provide the real experience What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups. Artikel-Nr. 9783319364957
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Taschenbuch. Zustand: Neu. Design for Experience | Where Technology Meets Design and Strategy | Jinwoo Kim | Taschenbuch | Human-Computer Interaction Series | xviii | Englisch | 2017 | Springer | EAN 9783319364957 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Artikel-Nr. 109403618
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