Chapter 1: Virtual Anatomy Museum - Facilitating Public Engagement Through An Interactive Application
Zbigniew Jędrzejewski, Brian Loranger And Jenny Clancy
Chapter 2: E-Learning And Embryology; Designing An Application To Improve 3D Comprehension Of Embryological Structures
Keiran Tait, Matthieu Poyade, Jenny Clancy
Chapter 3: Animated Guide to Represent A Novel Means of Gut-brain Axis Communication
Hana Pokojna, Daniel Livingstone, Donal Wall, Richard Burchmore
Chapter 4: Engaging with Children using Augmented Reality on Clothing to Prevent them from Smoking
Zuzana Borovanska, Matthieu Poyade, Paul M. Rea, & Ibrahim Daniel Buksh
Chapter 5: Enabling More Accessible MS Rehabilitation Training Using Virtual Reality
Hannah Soomal, Matthieu Poyade, Paul M. Rea, Lorna Paul
Chapter 6: The Use of Augmented Reality to Raise Awareness of the Differences between Osteoarthritis and Rheumatoid Arthritis
Florina Fiador, Matthieu Poyade and Louise Bennett
Chapter 7: Understanding the Brain and Exploring the Effects of Clinical Fatigue: From A Patient's Perspective
Jacqueline Zurowski, Matthieu Poyade and Louise Bennett
Chapter 8: A Methodology for Visualising Growth and Development of the Human Temporal Bone
Norbert Šulek, Matthieu Poyade, Eilidh Ferguson
Chapter 9: Collect the Bones, Avoid the Cones: A Game-Based App for Public Engagement
Yasmin Wong, Paul M. Rea, Brian Loranger and Ourania Varsou
Chapter 10: A Serious Game on Skull Anatomy for Dental Undergraduates
Ruaridh Dall, Daisy Abbott, Paul M. Rea, Ourania Varsou
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