This book examines gender attitudes in Reddit's popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around 'toxic' masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.
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Marcus Maloney is Lecturer in Sociology, Coventry University, UK.
Steven Roberts is Associate Professor in Sociology, Monash University, Australia.
Timothy Graham is Senior Lecturer in Sociology and Communication, Queensland University of Technology, Australia.
<div><p>“In this compelling account of the aftermath of the #GamerGate controversies the authors trace how misogynistic discourses and feelings were expressed and contested. The book tells an important story of how gendered harassment and hate speech against women can be both intensified and challenged via these kinds of online engagements.”</p><p>-<b>Deborah Lupton</b>, <i>University of New South Wales, Australia</i></p><p>“Recognising the genuine desire to see positive social change within the industry and the wider gaming community, alongside the limitations to progress so far, this important book should inform thinking on how gender inequality is further eroded moving forward.”</p><p>-<b>Mark McCormack</b>, <i>University of Roehampton, UK</i></p>“A timely and much needed text: well written, and theoretically and empirically informed. This is an important source for any scholar or student interested in gamers, game communities, and how these are changing."<p></p><p>-<b>Garry Crawford</b>, <i>University of Salford, UK</i></p></div><div><br></div>This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology,games studies and computer sciences, will find this book of interest.<div><b><br></b></div><div><br></div><div><b>Marcus Maloney</b> is Lecturer in Sociology, Coventry University, UK.<div><br></div><div><b>Steven Roberts</b> is Associate Professor in Sociology, Monash University, Australia.</div><div><br></div><div><b>Timothy Graham </b>is Senior Lecturer in Sociology and Communication, Queensland University of Technology, Australia.</div></div>
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines gender attitudes in Reddit's popular video gaming communitysubreddit, r/gaming. Video gaming has long been understood as a masculinised socialspace and, while increasing numbers of girls and women now engage in the pastime,boys and men remain the predominant social actors. Furthermore, the gamingcommunity has been widely identified as a prime case study in broader concernsaround 'toxic' masculinity and gendered online harassment. However, there is alsounderexamined evidence of a growing movement in the community coming forwardto voice its collective opposition. Utilising an innovative combination of computationaland qualitative methods, the research undertaken here exposes this fuller picture,revealing significant contestation and a spectrum of attitudes that mark out thispopular gaming community as a battleground for gender (in)equality. Students andscholars across a range of disciplines, including gender studies, media studies, culturalstudies, sociology, games studies and computer sciences, will find this book of interest. Artikel-Nr. 9783030282615
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