This easy-to-read guide provides everything you need to know to get started writing striking 3D graphics programming with WPF and C#. The book’s three parts describe 3D basics, building many different shapes, and advanced topics. Specific topics include: * The lights, cameras, materials, texture coordinates, and other details that you need to create a 3D scene * Orthographic, perspective, and other projections that emphasize different aspects of a scene * Special material treatments such as specular reflection, wireframes, and solid and translucent materials * Examples of many shapes including flat polygons, boxes, Platonic solids, spheres, tori, cones, and more * Advanced objects such as parametric surfaces, surfaces of transformation, fractal surfaces, and 2D and 3D text * Higher-level scene management to let users select and move objects * Advanced techniques such as loading models created in other applications and using skeletons
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: BooksRun, Philadelphia, PA, USA
Paperback. Zustand: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Artikel-Nr. 1983905968-8-1
Anzahl: 1 verfügbar
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Paperback. Zustand: Fine. Artikel-Nr. GOR013771631
Anzahl: 1 verfügbar
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Artikel-Nr. GOR011240183
Anzahl: 1 verfügbar