This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download.
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James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
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Taschenbuch. Zustand: Neu. Introduction to Game Development | Using Processing | James R. Parker | Taschenbuch | 1) Introduction to Game Internals2) Graphics and Image in Processing3) Sound4) 2D Game Example: Hockey Pong5) 3D Graphics6) Artificial Intelligence and Collision Detection7) Example 3D Game8) Web-Based Games and | Englisch | 2015 | Mercury Learning and Information | EAN 9781937585402 | Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, 10785 Berlin, orders[at]degruyter[dot]com | Anbieter: preigu. Artikel-Nr. 105300059
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