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Luna Frank :
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
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Taschenbuch. Zustand: Neu. Introduction to 3D Game Programming with DirectX 11 | Frank Luna | Taschenbuch | Part I1) Mathematical Prerequisites2) Vector Algebra3) Matrix Algebra4) TransformationsPart II5) Direct3D Foundations6) Direct3D Initialization7) The Rendering Pipeline8) Lighting< | Englisch | 2012 | De Gruyter | EAN 9781936420223 | Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, 10785 Berlin, orders[at]degruyter[dot]com | Anbieter: preigu. Artikel-Nr. 121077147
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