Learning to code your own shoot-'em-up is infinitely more satisfying than beating any end-of-level boss. While countless millions of us like nothing more than spending hours racking up high scores on our favourite games, too few of us are exposed to an even more gratifying way to spend the evening — making them.
Master essential game-making skills:
Each chapter will add to your knowledge of Python game development, allowing you both to understand the games you play, and to create almost anything your imagination can come up with.
This book is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame, and you'll learn valuable coding skills along the way. This book isn't for absolute programming beginners, but it's not far from it. If you've written some simple Python (or similar) programs in the past, and are able to do things like creating files and get around your computer's filesystem without too much difficulty, then you're ready to get started.
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Sean calls himself a technologist, which is a fancy way of saying he still hasn't decided what he wants to do with technology - other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, including a singing statue of Lionel Richie, wearable drum kits, chopstick bagpipes, timetelling hats, and a life-sized Elvis Presley robot, to name only a few.
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Taschenbuch. Zustand: Neu. Neuware - Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss.While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time making them. Artikel-Nr. 9781916868465
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