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Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.Biografía del autor:
Mr. Aung Sithu Kyaw is originally from Myanmar (Burma). He has been a developer in software development industry for over seven years and has a great passion in graphics programming, creating video games, writing and sharing knowledge with others. He holds a Master of Science from Nanyang Technological University (NTU), Singapore majoring in Digital Media Technology. Over the past years he had worked as Research Programmer at INSEAD, Sr. Game Programmer at Playware Studios Asia, Singapore and lastly Research Associate at NTU which involves implementing sensor based real-time movie system based on Unreal Development Kit.Aung is currently the CEO of Rival Edge Pte Ltd, Singapore which he founded in 2011 with two other co-founders. The company focuses in interactive digital media industry with two primary operations: back-end technology development and contents production. The company's flagship product is a cross-platform social game API which is currently in beta stage, more information at http://rivaledge.sg.He can be followed on twitter @aungsithu and LinkedIn profile linkedin.com/in/aungsithu. Clifford Peters is a programmer and a computer scientist. He has reviewed the following Packt Publishing books: Unity Game Development Essentials, Unity 3D Game Development by Example Beginner's Guide, Unity 3 Game Development Hotshot, Unity 3.x Game Development by Example Beginner's Guide, Unity iOS Game Development Beginner's Guide, and Unity iOS Essentials. Thet Naing Swe is the co-founder and Chief Creative Director of Rival Edge Pte Ltd., based in Singapore. He graduated from the University of Central Lancashire where he majored in Game Design and Development and started his career as a game programmer at the UK-based Code Monkeys studios. He relocated to Singapore in 2010 and worked as a graphics programmer at Nanyang Technological University (NTU) on a cinematic research project together with Aung. Currently at Rival Edge, he's responsible for interactive digital media consulting projects mainly using Unity3D as well as making social mobile games for a casual audience. He can be reached via firstname.lastname@example.org.
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Buchbeschreibung Birmingham, Packt Publishing, 2013, 1. Aufl., 2013. Softcover. Sehr guter Zustand. Softcover, 213 pages. Gewicht: 510. Artikel-Nr. 26921