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OpenSceneGraph 3.0: Beginner's Guide: Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines - Softcover

 
9781849512824: OpenSceneGraph 3.0: Beginner's Guide: Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines

Inhaltsangabe

Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book-geometry and linear algebra-and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.

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Reseña del editor

Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book-geometry and linear algebra-and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.

Biografía del autor

Rui Wang is a software engineer at Beijing Geo-Vision Technology Co., Ltd., and the manager of the largest OSG discussion website in China. He is one of the most active members of the official OSG community, who contributes the serialization I/O, BVH, and animated GIF plugins, and other key functionalities to the OSG source code. He is also a novel writer and guitar lover in his spare time. Xuelei Qian received his Ph.D. degree in Applied Graphic Computing from the University of Derby in 2003. He is now a postdoctoral researcher in the Department of Instrument Science and Mechanology at Tsinghua University. His research interests include virtual-reality engineering, virtual manufacturing and numerical control technology.

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  • VerlagPackt Pub Ltd
  • Erscheinungsdatum2010
  • ISBN 10 1849512825
  • ISBN 13 9781849512824
  • EinbandTapa blanda
  • SpracheEnglisch
  • Anzahl der Seiten385
  • Kontakt zum HerstellerNicht verfügbar

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Softcover. Zustand: Très bon. Ancien livre de bibliothèque. Edition 2010. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2010. Ammareal gives back up to 15% of this item's net price to charity organizations. Artikel-Nr. E-843-189

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