Digital games are important not only because of their cultural ubiquity or their sales figures but for what they can offer as a space for creative practice. Games are significant for what they embody; human computer interface, notions of agency, sociality, visualisation, cybernetics, representation, embodiment, activism, narrative and play. These and a whole host of other issues are significant not only to the game designer but also present in the work of the artist that thinks and rethinks games. Re-appropriated for activism, activation, commentary and critique within games and culture, artists have responded vigorously.
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Ruth Catlow is a net artist, and co-Founder and co-Director of Furtherfield. She is involved in research into net art and cultural context on the internet and co-curates featured works on furtherfield.org and HTTP Gallery, London.
Marc Garrett is an internet artist, writer and curator. He is co-Founder and co-Director of Furtherfield/HTTP Gallery, London, and is one of Furtherfield’s principal researchers into net art and cultural context on the internet.
Corrado Morgana is a media artist, electronic musician and researcher. He teaches Computer Games Design at University of Wales, Newport.
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