1: Introduction. 2: Natural computing. 3: User modelling in the user-centredsystem design (UCSD). 4: The user-centred design process. 5: Task analysis. 6: Requirements gathering, storyboarding and prototyping. 7: Psychology: memory. 8: Cognitive psychology: perception. 9: Evaluation. 10: UCSD and advanced technology. 11: Universal access and 'design for all'. 12: Review.Vom Verlag:
Human-Computer Interaction is becoming ever more important as a means of achieving competitive IT product designs. A growing field of employment for IT graduates and others, HCI helps students to focus upon how best to design interactive systems that are productive and pleasurable to use. Looking at both good and bad designs, they will soon appreciate how crucial it is that systems be built with an eye on their intended use. Providing concise yet full coverage for a one semester course, the examples and activities are efficient exam preparation tools for computing students on an introductory HCI course. Developed with support from Middlesex University Press and Global Campus.
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