Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
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John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
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Anbieter: Dream Books Co., Denver, CO, USA
Zustand: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. Artikel-Nr. DBV.1838648577.A
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Anbieter: BoundlessBookstore, Wallingford, Vereinigtes Königreich
Paperback. Zustand: Good. 2nd edition. Very good condition paperback with minimal wear. Contents are clean and bright throughout with no markings. Artikel-Nr. 9999-999102692953
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Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Paperback. Zustand: Fine. Artikel-Nr. GOR012324933
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Anbieter: medimops, Berlin, Deutschland
Zustand: as new. Wie neu/Like new. Artikel-Nr. M01838648577-N
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Anbieter: medimops, Berlin, Deutschland
Zustand: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Artikel-Nr. M01838648577-V
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Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
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Anbieter: moluna, Greven, Deutschland
Zustand: New. This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing featuresÜber den AutorrnrnJohn Horton is a programming and ga. Artikel-Nr. 448360492
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