Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio
Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.
You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.
In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.
By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
*Email sign-up and proof of purchase required
If you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.
No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
(N.B. Please use the Read Sample option to see further chapters)
Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio
Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.
You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.
In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.
By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
*Email sign-up and proof of purchase required
If you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.
No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
(N.B. Please use the Read Sample option to see further chapters)
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3D Tudor is an online course creator team publishing courses on 3D modeling, game design, and animation. Founded and led by Neil I. Bettison in 2019, 3D Tudor brings with it over 10 years of specialist experience. The focus of 3D Tudor is on teaching 3D modeling and animation through free and accessible software, including Blender and Unreal Engine 5, to over 250,000 students from all backgrounds. The team publishes courses, 3D models, and game props, and also runs a YouTube channel where free Blender-to-Unreal Engine 5 environment tutorials are posted. The 3D Tudor headquarters are in Paphos, Cyprus, and Neil holds a Computer Games Art BA (Hons) degree from the University for the Creative Arts.
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Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. L2-9781806381999
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Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. L2-9781806381999
Anzahl: Mehr als 20 verfügbar
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Paperback. Zustand: Brand New. 284 pages. 7.50x0.64x9.25 inches. In Stock. Artikel-Nr. xr1806381990
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