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Unity 3D Game Development: Designed for passionate game developers—Engineered to build professional games - Softcover

 
9781801076142: Unity 3D Game Development: Designed for passionate game developers—Engineered to build professional games

Inhaltsangabe

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!

Key Features

  • Build a solid foundation for game design and game development
  • Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras
  • Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more

Book Description

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.

Within Unity 3D Game Development, you will learn to:

Design and build 3D characters and game environments

Think about the users’ interactions with your game

Develop an interface and apply visual effects to add an emotional connection to your world

Gain a solid foundation of sound design, animations, and lighting

Build, test, and add final touches

The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.

Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.

What you will learn

  • Learn fundamentals of designing a 3D game and C# scripting
  • Design your game character and work through their mechanics and movements
  • Create an environment with Unity Terrain and ProBuilder
  • Explore instantiation and rigid bodies through physics theory and code
  • Implement sound, lighting effects, trail rendering, and other dynamic effects
  • Create a short, fully functional segment of your game in a vertical slice
  • Polish your game with performance tweaks
  • Join the book-club to read alongside other users and Unity experts, and ask the authors for help when stuck

Who this book is for

Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.

The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

Table of Contents

  1. A Primer to the Third Dimension
  2. Design and Prototype
  3. Programming
  4. Characters
  5. Environment
  6. Interactions and Mechanics
  7. Rigid Bodies and Physics Interaction
  8. User Interface and Menus
  9. Visual Effects
  10. Sound Effects
  11. Build and Test
  12. Finishing Touches
  13. Bonus: Other Unity Tools!

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Über die Autorin bzw. den Autor

Anthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development.

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Davis, Anthony M., Craig, Russell, Baptiste, Travis M. W., Stunkel, Ryan
ISBN 10: 1801076146 ISBN 13: 9781801076142
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Davis, Anthony; Baptiste, Travis; Craig, Russell; Stunkel, Ryan
Verlag: Packt Publishing, 2022
ISBN 10: 1801076146 ISBN 13: 9781801076142
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Davis, Anthony|Baptiste, Travis|Craig, Russell
Verlag: Packt Publishing, 2022
ISBN 10: 1801076146 ISBN 13: 9781801076142
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Zustand: New. &Uumlber den AutorrnrnAnthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development.KlappentextrnrnCreate ready-to-play 3D games with reactive environmen. Artikel-Nr. 701137839

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