Xamarin.Forms Projects: Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms (English Edition) - Softcover

Karlsson, Johan; Hindrikes, Daniel

 
9781789537505: Xamarin.Forms Projects: Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms (English Edition)

Inhaltsangabe

Explore Xamarin.Forms to develop dynamic applications

Key Features

  • Explore SQLite through Xamarin to store locations for various location-based applications
  • Make a real-time serverless chat service by using Azure SignalR service
  • Build Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore

Book Description

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface.

In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.

By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.

What you will learn

  • Set up a machine for Xamarin development
  • Get to know about MVVM and data bindings in Xamarin.Forms
  • Understand how to use custom renderers to gain platform-specific access
  • Discover Geolocation services through Xamarin Essentials
  • Create an abstraction of ARKit and ARCore to expose as a single API for the game
  • Learn how to train a model for image
  • classification with Azure Cognitive Services

Who this book is for

This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.

Table of Contents

  1. Introduction to Xamarin
  2. A To-do app, building your first app with Xamarin.Forms
  3. A matchmaking app with a richer UX using animations and platform specifics
  4. Building a location tracking app using GPS and maps
  5. Building a weather app for mobile, tablets and desktop using Flexlayout and VisualStateManager
  6. Setting up serverless backend for a real time chat app using Azure SignalR service
  7. Building a real time chat app powered by Azure SignalR service
  8. Whack-a-bug A Creating an AR game
  9. Hot dog or Not - Image classification with machine learning in Azure

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Über die Autorin bzw. den Autor

Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.

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