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Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity - Softcover

 
9781789532050: Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity

Inhaltsangabe

Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner


Key Features:

  • Beginner's guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging


Book Description:

Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.


You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.


Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.


What You Will Learn:

  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices
  • Implement game mechanics, interactions, and UI elements with C#


Who this book is for:

The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required

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Über die Autorin bzw. den Autor

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.

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  • VerlagPackt Publishing
  • Erscheinungsdatum2019
  • ISBN 10 1789532051
  • ISBN 13 9781789532050
  • EinbandTapa blanda
  • SpracheEnglisch
  • Auflage4
  • Anzahl der Seiten342
  • Kontakt zum HerstellerNicht verfügbar

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Ferrone, Harrison
Verlag: Packt Publishing, 2019
ISBN 10: 1789532051 ISBN 13: 9781789532050
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Zustand: New. Unity, the world s leading real-time engine, is used to create half of the world s games. This book will teach programming newcomers the C# language in a fun and accessible way through game development. No prior programming or game development experience is. Artikel-Nr. 448331455

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Ferrone, Harrison
Verlag: Packt Publishing, 2019
ISBN 10: 1789532051 ISBN 13: 9781789532050
Neu Softcover

Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich

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Zustand: New. In. Artikel-Nr. ria9781789532050_new

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