A timely examination of the use of emerging technologies in the arts in recent decades, from the first wave of Virtual Reality through to the current use of Mixed, Augmented and Extended Realities. It highlights the necessity of understanding technological experiences through the assumption that all experience is embodied. An explosion of digital culture and experience has most certainly given artists and creative practitioners new ways of exploring a hybridisation of creative practices with access to technological tools only previously dreamt of. Further, there are a number of threads around digital embodiment and its centrality to the digital experience.
The book is divided into 3: Section 1 explores the whole notion of embodied experience through a study of space and virtuality, imagination, and technology. Section 2 lays the ground for a more explicit understanding of the role the body has in our engagement with the digital technologies focussing on three distinct bodies: the gravitational body, the virtual body, and finally the hybrid body. Section 3 is split into three chronological chapters in terms of technological developments, that of VR, Virtual Worlds, and Augmented, Mixed, and Extended Realities.
While individual aspects and themes covered here can be found in some recent books, there is little that places digital embodiment within the arts in the way this book does. A unique synthesis.
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Denise Doyle is a reader in digital media at the University of Wolverhampton, United Kingdom, and an adjunct professor in digital futures, Ontario College of Art and Design University (OCADU), Toronto, Canada. With over twenty years of experience in arts and new technologies, she continues to research the impact of emerging technologies on practices across a diverse range of creative fields. In 2019, she was awarded £85,000 to join the STARTS Prize initiative co-ordinated by Ars Electronica on behalf of the European Commission. She has recently completed a monograph titled Digital Embodiment and the Arts (Intellect, 2024) and is the principal editor of Virtual Creativity (Intellect) since 2017.
Contact: School of Art, University of Wolverhampton, Molineux Street, Wolverhampton, WV1 1SB, UK.
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Buch. Zustand: Neu. Neuware - A timely examination of the use ofemerging technologies in the arts in recentdecades, from the first wave of Virtual Realitythrough to the current use of Mixed, Augmentedand Extended Realities. It highlights the necessityof understanding technological experiencesthrough the assumption that all experience isembodied. An explosion of digital culture andexperience has most certainly given artists andcreative practitioners new ways of exploring ahybridisation of creative practices with access totechnological tools only previously dreamt of.Further, there are a number of threads arounddigital embodiment and its centrality to the digitalexperience. The book is divided into 3: Section 1 explores thewhole notion of embodied experience through astudy of space and virtuality, imagination, andtechnology. Section 2 lays the ground for a moreexplicit understanding of the role the body has inour engagement with the digital technologiesfocussing on three distinct bodies: the gravitational body, the virtual body, and finally thehybrid body. Section 3 is split into threechronological chapters in terms of technologicaldevelopments, that of VR, Virtual Worlds, andAugmented, Mixed, and Extended Realities. While individual aspects and themes covered here can be found in some recent books, there is little that places digital embodiment within the arts in the way this book does. A unique synthesis. Artikel-Nr. 9781789389777
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