Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!
This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects.
Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies.
Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene.
For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence.
Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.
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Romain Caudron is a French 2D/3D artist. He is a cofounder and CG artist of Main Digitales, a new video game studio in Montpellier in the south of France, and he specializes in virtual reality. Also, he is an assistant to Patrice Stellest, the Swiss contemporary artist. Romain has had a mostly self-taught career, but he received a master's degree in cinema and game design from Paul Valery University, Montpellier III, France. Then, he studied 3D animation using CGTrainer. His interest in hacker culture and open source software led him to start working with Blender in 2012. Before this book, in 2014, he was a reviewer on Blender Cycles: Materials and Textures Cookbook by Enrico Valenza.
Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! Key Features Give life to a character within a full animated short film by learning the rigging and animation process Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Book Description Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools, and Blender game engine. By the end of this book, you will master a workflow that you will be able to apply to your own creations. What you will learn Understand the basics of 3D and how to navigate your way around the Blender interface Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves Discover the power of the texture paint tool in order to add color to the haunted house Get to know the Cycles render engine by creating different materials for the house and the environment
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Softcover. Zustand: Fine. Leichte Gebrauchsspuren; Leichte Verschmutzung / Farbtonveranderung. Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! This guide teaches you to bring a character to life in an animated short film through rigging and animation. Utilize Blender's powerful tools to produce professional-quality 3D characters and environments while discovering advanced techniques like adding fur, creating grass fields, and enhancing shots with post-processing effects. This book is ideal for beginners seeking to develop skills in 3D projects using Blender, with no prior experience required. It's also beneficial for those with some background in 3D modeling who want to dive into Blender specifically. You will learn to navigate the Blender interface, create a 3D robot toy model, and design a full alien character using sculpting tools and re-topology techniques. Additionally, you will model a haunted house and its environment using advanced tools such as the Array Modifier and texture paint, and explore the Cycles render engine for material creation. The book's structured approach guides you through projects of increasing complexity, culminating in a short film featuring a rat cowboy. By the end, you will have mastered a workflow applicable to your own creations, with each chapter introducing new tools and techniques in a practical manner. Artikel-Nr. fcd502fc-1c49-47de-b929-213b898b9c28
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