This book is a step-by-step guide, providing you with all the knowledge and tools you need to create your first game using Cocos2d-x.
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
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Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.
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Anbieter: California Books, Miami, FL, USA
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Paperback. Zustand: New. Key FeaturesBook DescriptionIf you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.What you will learnConfigure and create a Cocos2dx project on WindowsUnderstand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSpriteDevelop different control schemes using buttons, a gyroscope, and a custom touch areaImplement various methods for collision detection such as circle collision and bounding box collisionDiscover how to add and remove objects from the screen and update the score as well as Gameover conditionGet to grips with the tools used to create spritesheets as well as custom fonts and design particlesIntegrate ads and inapp purchases in the game to monetize the gameWho this book is for. Artikel-Nr. LU-9781783988266
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: New. Artikel-Nr. 21981592-n
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Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: As New. Unread book in perfect condition. Artikel-Nr. 21981592
Anzahl: Mehr als 20 verfügbar
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
Paperback. Zustand: New. Key FeaturesBook DescriptionIf you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.What you will learnConfigure and create a Cocos2dx project on WindowsUnderstand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSpriteDevelop different control schemes using buttons, a gyroscope, and a custom touch areaImplement various methods for collision detection such as circle collision and bounding box collisionDiscover how to add and remove objects from the screen and update the score as well as Gameover conditionGet to grips with the tools used to create spritesheets as well as custom fonts and design particlesIntegrate ads and inapp purchases in the game to monetize the gameWho this book is for. Artikel-Nr. LU-9781783988266
Anzahl: Mehr als 20 verfügbar